Jul 15, 2006, 02:34 AM // 02:34
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#1
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Banned
Join Date: Jun 2006
Location: Kentucky
Guild: Dwarven Soldiers [ARMY]
Profession: Mo/N
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Mm Builds ? Are There More Than 1 Tell Me All Of Them
the title says it all please tell me the mm builds
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Jul 15, 2006, 02:44 AM // 02:44
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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MM build posts have gotten on my last nerve....just read the past posts im sure youll find 3-4 posts about MM on each page...
MM builds are all the same but each one has a few changes for convinience...
Seriously how many different builds are you people going to try to post when every one of them has a base of the same 4-5 minion skills.
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Jul 17, 2006, 02:00 AM // 02:00
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#3
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Um offhand, three:
Animate Bone Minions /Death Nova ...Minion bombing
Animate Bone fiends/Blood of the Master... Ranger replacement (for heavy piercing damage)
Animate Bone Horrors/Animate Flesh Golem/Blood of the Master ...Minion Walling
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Jul 17, 2006, 04:32 AM // 04:32
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#4
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Dark Tykane
MM build posts have gotten on my last nerve....just read the past posts im sure youll find 3-4 posts about MM on each page...
MM builds are all the same but each one has a few changes for convinience...
Seriously how many different builds are you people going to try to post when every one of them has a base of the same 4-5 minion skills.
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It seems that someone starting a new thread is all it takes to make you unhappy.
As for an MM build:
N/Mo
Death 12 + 1 + 3
Soul Reaping 9 + 1
Healing Prayers 9
Protection Prayers 3
Preferred weapons:
Mainhand: +5 energy>50% health, 20% to halve recharge on death magic skills
Offhand: +12 energy, 20% chance to halve recharge and cast time
Armor: Vile headpiece, MM chest, hands, and legs. Bloodstained boots. Superior Death rune, minor Soul Reaping rune.
Optional
Optional
Animate Bone Fiend
Animate Vampiric Horror
Animate Flesh Golem (E)
Blood of the Master
Heal Area/Karei's Healing Circle
Rebirth
Above build inspired by Chthon's advice in a PM not too long ago.
Another:
N/Any
Death 12 + 1 + 3
Soul Reaping 9 + 3
Blood 9 + 3
Weapons: Same as above, and also a Death magic staff (20/20) with a staff wrapping of enchantment at 18+% to increase the duration of all the enchantments you'll be casting.
Armor same as above, but with superior blood rune and superior soul reaping rune. The combination will reduce your health to 255, with that reduced again to 127 after you cast Aura of the Lich. If you're on a team with another MM and both of you have 10 minions out, you'll sacrifice 22.5% health, or 29 health per use. With 10 minions out, you'll sacrifice 12.5%, or 16 health.
Optional
Animate Bone Horror or Vampiric Horror
Animate Bone Fiend
Aura of the Lich
Blood of the Master
Blood Renewal
Dark Bond
Rez signet or hard res, depending on secondary
If you go monk, you can always put Vigorous Spirit into your build somewhere, and set your attributes to:
Death 12 + 3 + 1
Blood Magic 8 + 3
Soul Reaping 8 + 3
Healing Prayers 7
At 7, Vigorous spirit heals you for 12 hit points each time you attack or use a skill. With 10 minions and Aura of the Lich, you sacrifice 12.5% health with each use of Blood of the Master. At 127 hit points, that comes out to 16 hit points per casting, or a net loss of 4 hit points per use.
Whatever you do, whenever you renew Aura of the Lich, make sure you recast your other enchantments to cover (and protect) it from enchantment removal.
Edited to fix horrible math
Last edited by Kali Magdalene; Jul 17, 2006 at 04:50 AM // 04:50..
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Jul 17, 2006, 04:43 AM // 04:43
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#5
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Unknown Warriors [UW]
Profession: N/
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Here's my MM guide: http://www.guildwarsguru.com/forum/s....php?t=3065632
At the bottom there are links to where you can find mor MM guides, also I suggest trying out new things and finding out what works best for you (I have been working on some different builds w/ a MM base just for fun). I personally believe they are one of the most fun builds to play with and are great to experiment with. GL and HF
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Jul 17, 2006, 06:46 AM // 06:46
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Kali Magdalene
It seems that someone starting a new thread is all it takes to make you unhappy.
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Only the new threads on a build that is self explanatory and yet it has already had 50 posts about it...I was glad when scourage made his guide I figured an overview of MM builds would stop the new posts on it unless somebody came up with some odd skill to run with it and make it better.
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Jul 17, 2006, 06:49 AM // 06:49
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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Be creative. There are countless MM builds, I'm sure you can think of one.
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Jul 17, 2006, 06:54 AM // 06:54
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#8
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Dark Tykane
Only the new threads on a build that is self explanatory and yet it has already had 50 posts about it...I was glad when scourage made his guide I figured an overview of MM builds would stop the new posts on it unless somebody came up with some odd skill to run with it and make it better.
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I don't think anything will stop new posts about MMs. I mean, other than all the people coming around spontaneously realizing there's a search function.
I dunno, I just feel dirty after posting an AotL build here.
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Jul 17, 2006, 07:30 AM // 07:30
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Kali Magdalene
I don't think anything will stop new posts about MMs. I mean, other than all the people coming around spontaneously realizing there's a search function.
I dunno, I just feel dirty after posting an AotL build here.
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I just wish people would start trying to read skills not just what people have posted...
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Jul 17, 2006, 07:34 AM // 07:34
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#10
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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What do you mean? Actually go through their skills and try to assemble a build that does what they want?
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Jul 17, 2006, 08:03 AM // 08:03
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Kali Magdalene
What do you mean? Actually go through their skills and try to assemble a build that does what they want?
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Yes....crazy idea I know...and it may take some time getting use to it....but thats exactly what I mean.
Although my points will always stand on this forum I know that all of your points against the way I express myself will also stand...So I've decided to tone down the "meanness" and I appologize to any who have been the victim to my anger...I don't want to be considered mean any more.
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Jul 17, 2006, 08:32 AM // 08:32
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#12
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Dark Tykane
Yes....crazy idea I know...and it may take some time getting use to it....but thats exactly what I mean.
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It's one of the really fun parts of the game. What's the point of acquiring dozens and dozens of skills and elites just to use the same eight skills in every mission?
I don't think there's anything wrong with giving build advice, although I like the approach some people have of posting builds to start with (like Undead Preacher's N/W Meleemancer thread). Some kinds of builds lend themselves to a certain degree of orthodoxy (like MM builds will generally have two or three minion types, blood of the master, and maybe Verata's Sacrifice), but there's a lot of room to mess around beyond that.
Quote:
Although my points will always stand on this forum I know that all of your points against the way I express myself will also stand...So I've decided to tone down the "meanness" and I appologize to any who have been the victim to my anger...I don't want to be considered mean any more.
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Yeah, I don't disagree with the essence of your point - that there are plenty of MM threads (or whatever topic that comes up) - just the delivery.
Thanks much.
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Jul 17, 2006, 08:34 AM // 08:34
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#13
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Jungle Guide
Join Date: May 2005
Location: Finland
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When you look at minion summoning skills, you notice that they require a lot of energy. You get energy from nearby deaths and the amount is linked to Soul Reaping attribute.
Another thing is that minions don't survive long because of their health degeneration. You will need a way to heal them somehow. Healing single minions is time consuming and expensive so find skills which do healing to multiple minions.
Third thing is to keep yourself alive because if you die, your minions turn hostile to anything around them.
Fourth thing is to be busy when minions are attacking. Standing and watching isn't exactly effective. Because minions are strongest at highest Death Magic attribute, you want to look other skills from Death Magic too if you find anything useful from there.
Fifth thing is to boost your minions strength, for example attacking power because you are relying that much to minions. That is not necessary but would help a bit.
50% from fun becomes from creative builds. If you want full experience, don't ask builds but make them by yourself. Someone have thought them in first place.
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Jul 17, 2006, 08:41 AM // 08:41
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Kali Magdalene
It's one of the really fun parts of the game. What's the point of acquiring dozens and dozens of skills and elites just to use the same eight skills in every mission?
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That was sarcasm actually...I love build theorizing and execution its what keeps me on guildwars today because there's not much left im interested in doing really.
I also don't think posting builds to give ideas is a bad idea I think its great, but when so many people have posted a new build for MM or SS all the time it just gets to me how they all think they have something special and yet it has been said and done many times over.
Anyways...back on topic with the MM stuff sorry for getting off topic and all.
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Jul 17, 2006, 03:15 PM // 15:15
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#15
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Here are my builds:
N/Me (can be N/*):
Animate Flesh Golem (e)
Animate Bone Fiend
Animate Bone Minion
Blood of the Master
Verata's Sacrifice
Death Nova
Blood Renewal
Rez Signet
Rit/N
Boon of Creation
Explosive Growth/Generious was Tsungai
Animate Flesh Golem (e)
Animate Bone Fiend
Animate Bone Minion/Animate Vampiric Horror
Blood of the Master
Death Nova
Rez Signet
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Jul 17, 2006, 05:02 PM // 17:02
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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i think flesh golem is just short of worthless. i'd much rather have aura of the lich but it's stuck in freakin hells precipice.
i take bone fiends and vamp horrors. i use one horror for every 4 fiends. fiends do the real dmg and the horrors are more to take up space and give me back some life. i take the golem too but not because he does anything, because there are no other elites to take.
putrid explosion is a fine spell. nothing cooler than seeing 5 or 6 bright yellow 126's over the mob.
don't make it so hard calan.....there's no real build for this thing. if blood of the master keeps them alive, they kill stuff and you will roll through anything the pve side gives you. tykane is right, if you read the skills you'll have your own build. better than anyone elses
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Jul 17, 2006, 05:17 PM // 17:17
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#17
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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I hate lazy people who cant be bothered to use the search function or come up with their own builds as there's countless threads relating to MM
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Jul 17, 2006, 06:03 PM // 18:03
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#18
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Pick Me
Here are my builds:
N/Me (can be N/*):
Animate Flesh Golem (e)
Animate Bone Fiend
Animate Bone Minion
Blood of the Master
Verata's Sacrifice
Death Nova
Blood Renewal
Rez Signet
Rit/N
Boon of Creation
Explosive Growth/Generious was Tsungai
Animate Flesh Golem (e)
Animate Bone Fiend
Animate Bone Minion/Animate Vampiric Horror
Blood of the Master
Death Nova
Rez Signet
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LMAO, I see you've learned something - you stopped responding in the the other MM thread.
EDIT: Link -> http://www.guildwarsguru.com/forum/s....php?t=3072122
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Jul 17, 2006, 06:43 PM // 18:43
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#19
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by majoho
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The only reason I haven't responded to that thread is because I haven't tried Signet of Creation + Death Nova nor have I truly tested what you have said. So I won't comment until I do. If I find that you are correct, (which I know you know, I just need to confirm with my own eyes O.o) I will say so. Until then I won't respond.
So its not so much that I have learned, its just I haven't tried (I just went by theories). I have a N/Me and a Rit/N (I've stated that before). So I've never tried a N/Rit (nor do I plan to, as I love my N/Me). As for my Rit/N, I don't use Explosive Growth, as it doesn't do much for me. I usually use GWT.
The build I listed for Rit/N on this thread is the build I use.
But please note, this is not a minion bomber.
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Jul 18, 2006, 05:43 AM // 05:43
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#20
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by holden
i think flesh golem is just short of worthless. i'd much rather have aura of the lich but it's stuck in freakin hells precipice.
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Having played with both, I have to say that it's pure snobbery that insists aura of the lich is better. It's better for health management, obviously. Beyond that?
Flesh golems are fairly potent tanks that put out a decent amount of damage. They can make it easier to pull a fight together when it goes pear-shaped.
But, whatever. Can we have one MM thread ever where someone doesn't try to make it all about AotL vs. AFG?
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